[general] [projects] [bs] [draw] [zako] [Home] [Manage]

Leave these fields empty (spam trap):
Name
Link
Subject
Comment
File [
Password (for post and file deletion)
  • Supported file types are: GIF, JPG, PNG
  • Maximum file size allowed is 1000 KB.
  • Images greater than 200x200 pixels will be thumbnailed.

File: 1399927572873.png -(120412 B, 644x484) Thumbnail displayed, click image for full size.
120412 No.142   [Reply]

I don't know if this is the right place to ask a question like this, since it's not a bug or a suggestion, but I'm curious about something. I've been playing the first SRWE demo recently and I was wondering about the music situation, mainly what soundfont the music guys are using.

I'm also wondering if they're reconstructing the MIDIs for existing shows by ear or if they have MIDIs lying around already. Also, I don't mean this in a HOW MUCH LONGER kind of way, but I'm interested in a general layout of the production process, like how many musicians are still working on this and how well coordinated their efforts are, just to get a general sense of their process.

And yes, I know the first demo is outdated.



File: 1386786016040.png -(117727 B, 869x518) Thumbnail displayed, click image for full size.
117727 No.140   [Reply]

I'm trying to do something with the editor but some units in the mech file make the editor stop working. I still can't figure out what is it.
If you looked at the picture and are wondering, yes, I want to do a Mecha Musume Wars.

>> No.141  

That's an old, old editor from, like, three years ago, which isn't really supported anymore.
I'm not sure what's causing the thing to crash for you, but as it stands, that editor can't be used to make a game.



File: 1377646755685.jpg -(147893 B, 731x533) Thumbnail displayed, click image for full size.
147893 No.139   [Reply]


File: 1376552380530.png -(257476 B, 567x568) Thumbnail displayed, click image for full size.
257476 No.138   [Reply]

Honestly, there is so much material that could be added from Eureka 7, not to mention the universe already has every aspect needed to add it in. Mecha, guns, mode shift, transdimensional travel/beings, and a blue haired girl. For real guys.



File: 1287655448663.gif -(42805 B, 367x200) Thumbnail displayed, click image for full size.
42805 No.109   [Reply]

Will the engine require units to have distinct pilot entities or will it be possible to have the unit and "pilot character" be one and the same?

If, for example, someone were to include Gally from Gunnm, or Vargas from Escaflowne in a project, they wouldn't really need mechas to fight, so I wonder if the engine's data structure can accomodate this.

1 posts omitted. Click Reply to view.
>> No.111  

>>110
KOS-MOS confirmed for SRWE?

HYPE AS FUCK

>> No.112  

>>111

>> Implying I know who's on the roster

BWAHAHAHAHA I couldn't get my dick on the roster with a thousand dollar bill, let alone confirm KosMos.

>> No.137  

So this means that my hopes of slapping Alberto the Shockwave and Master Asia as playable units (MA as a Core Fighter style) are able to exist?

YUS.



File: 1327871277683.png -(16085 B, 1000x1000) Thumbnail displayed, click image for full size.
16085 No.125   [Reply]

Return of the Super Robot Wars Eternity bug support thread:

Current discussion - how to get XNA to not be a sack of dildos.

6 posts omitted. Click Reply to view.
>> No.132  

>>131

My debugging issues have more to do with checking the exact content of variables at specific moments - I'm mosly used to stuff that executes on prompts, and there it's simple enough to toss in a command to print those contents to screen, for this Visual stuff I just have to learn where to look to get those glimpses of what's going on.

Spaking of character an unit creation, am I the only one who thinks these things should have their own classes in the code? It makes some sense to me, if you're supposed to be able to swap pilots between machines. From what I checked, it doesn't seem to currently be the case. Weapons too, while at it.

>> No.133  

Guys, I wanted to join, installed visual 2010 and XNA 4.0 but when I tried to open project

>LegoRemix-SRW-Eternity-e9a0acf\Project Eternity\Project Eternity\Project Eternity.csproj : error : Object reference not set to an instance of an object.

What do.

>> No.134  

>>133

Which is the Visual applications?

I'm using Visual Studio C# 2010 Express, IIRC (not completely sure about the "Studio" bit, not at home right now, but I'm sure about the other parts of the name), and I think I got a similar error with that until I installed XNA too.



File: 1281894401140.jpg -(350984 B, 1867x1080) Thumbnail displayed, click image for full size.
350984 No.63   [Reply]

I am VF-kun's musical slave.

Ask me anything.

15 posts omitted. Click Reply to view.
>> No.117  

Guy that VF-kun forced to name Gregor's theme here, fuck yeah thanks for uploading it, it's awesome.

>> No.121  
File: 1296427430439.jpg -(121617 B, 1000x1060) Thumbnail displayed, click image for full size.
121617

nothing to see here

http://www.mediafire.com/?rf9qqec1j79dc1e

>> No.124  

So, can we get a reupload of the song, please?



File: 1280776071982.png -(91786 B, 928x579) Thumbnail displayed, click image for full size.
91786 No.41   [Reply]

Gameplay and Game Maker requests.

Have something you want to see in the game or in the game maker? Post it here!

All suggestions will be taken into consideration by our team.

Rules:

  1. Keep it simple.
  2. Try to give as many details as possible.
  3. Be patient.
43 posts and 1 images omitted. Click Reply to view.
>> No.120  

The ability to have two people pilot one unit and be moved from unit to unit as two pilots.

For Usso+Haro, Lockon+Haro, Zoids characters + their organoids, etc.

>> No.122  

It would be nice to have the option for manned enemy units shot down by certain units/pilots, or on certain stages, to display the retreat animation on the map screen rather than the normal explosion, for characters like the Eldoran kids who aren't going to be killing people.

>> No.123  

Hi
Idea name: Character Voice
Based on: Many SRW
Specifics: the maker can Export/Inport Mp3,Wave,midi sound file. Use for event or battle dialog. Maybe he can record hes owen voice.



File: 1286145911881.gif -(317 B, 42x42) Thumbnail displayed, click image for full size.
317 No.94   [Reply]

Doesn't look like there's any current thread that best fits the role of general bug report section, and we're kinda recommended to have bug reports available here or something...

...so...
...umm...

Interesting fact: did you know the Game Maker blows up when you hit escape?

More accurately, it just exits. Nothing of the APPLICATION CRASHED variety, but it just closes down when you hit escape.

>MAN, I KNEW I SHOULD'VE SAVED MY STUFF IN ADVANCE...
4 posts and 2 images omitted. Click Reply to view.
>> No.104  
File: 1287100726148.jpg -(195429 B, 1680x1284) Thumbnail displayed, click image for full size.
195429

So, I just can't open the editor. I've tried both versions of it and all I get is this.

Running a Dell Vostro 220s

>> No.105  

>>104
Did you upgrade your graphics card?

Tried running as Administrator?

>> No.106  

>>105

>UPDATE

Not upgrade, sorry.



File: 1282572619485.jpg -(183379 B, 500x550) Thumbnail displayed, click image for full size.
183379 No.78   [Reply]

You guys should really do something about the positioning of your site, it's entirely ungooglable. "srw eternity" only brings up outdated material.

>> No.79  
File: 1282629806139.jpg -(134855 B, 407x550) Thumbnail displayed, click image for full size.
134855

Speaking of which....
IT'S ALMOST SEPTEMBER.

>> No.81  

This should largely be improved now.

At this point, you can help this by linking eternity-project.net from other sites where you can. Cross linking is about the only thing left that can be done to improve the rankings.



Delete Post []
Password
Previous [0] [1]